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Fireteam:Modern - Modern Miniature Wargame Rules $12.99
Average Rating:4.4 / 5
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Fireteam:Modern - Modern Miniature Wargame Rules
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Fireteam:Modern - Modern Miniature Wargame Rules
Publisher: Rory Crabb
by Gilles D. [Verified Purchaser]
Date Added: 04/07/2022 16:16:24

Pretty elegant and very fluid system of rules with clever interaction mechanism between players.

For those familiar with Bolt Action, the game play with the same easyness but is just better and more tactically oriented, and closer to a simulation without the crunch.

Plays fast, easy and well written, and you can use actual tactics.

I don't know why wargame vault has those hidden gems and they are not more widely known but well worth having in your library.

To be noted that the game, while it includes vehicles is more suitable for infantry combat.

A good buy.



Rating:
[5 of 5 Stars!]
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Fireteam:Modern - Modern Miniature Wargame Rules
Publisher: Rory Crabb
by Steven P. [Verified Purchaser]
Date Added: 03/24/2017 22:34:16

The Fireteam system plays a fast game using simple rules,that allows you to fight platoon to small company actions on a 6x4 foot table using miniatures. The straightforward rules allow you to concentrate on you tactics, not spend your time flipping through the book. . The first version was good enough for me, but now Rory Crabb has made it better.

There is now a method for using playing cards to randomize activation of your elements. This will cause a lot of tension and excitement during the game....But That not ALL!...you also have five cards in your hand that MAY allow you to override an opponents activation, causing even more excitement and chaos. A firefight will never be predictable again.

The Modern set now includes army lists and equipment ratings for Insurgencies of today, and the forces that oppose them, the Cold War of the 1980's, and the Vietnam War. This set is quite a value.

A game with about twenty to thirty figures per side takes from 45 minutes to an hour, depending on your use of cover, and the aggressiveness of the players. Players that like the 'close assault' will get results faster, whether they like them or not...tthose who use terrain wisely will also finish more games favorably....

The rules are very good as is, and the system is strong enough to allow for some 'tinkering' as are the army lists.

Buy it. Print it, and set up one of the scenarios included....you will catch the flow quickly, and be playing off the top of your head very quickly....and very often. Highly recommended!



Rating:
[5 of 5 Stars!]
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Fireteam:Modern - Modern Miniature Wargame Rules
Publisher: Rory Crabb
by Peter B. [Verified Purchaser]
Date Added: 10/22/2016 23:12:37

I have not yet played Fireteam 2.0, but have had a couple of small games using Version 1 and really like this game. Fireteam 2.0 retains the same simple rule mechanics as in the original, but adds additional rules, scenarios and unit information.

The rules are very easy to pick up with alterrnate team activations, consistent mechanics for all combat and using D6s. The core of the system is based around just a few statistics for each of the various units and with very few additional modifiers to work through. The rules are intended to cover platoon level games for the post-war period, but I don't see any problem adapting them for WW2 or near future as the mechanics are robust enough to stand a bit of tweaking.

If you are looking for a super detailed then Fireteam 2.0 is probably not for you, but if you are looking for a playable and (I think) engaging modern game then these are well worth a look.



Rating:
[5 of 5 Stars!]
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