DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Naval Command: Modern Naval Wargame Rules $19.99
Average Rating:4.0 / 5
Ratings Reviews Total
8 2
6 0
3 0
2 0
0 1
Naval Command: Modern Naval Wargame Rules
Click to view
You must be logged in to rate this
pixel_trans.gif
Naval Command: Modern Naval Wargame Rules
Publisher: Rory Crabb
by Joseph G. [Verified Purchaser]
Date Added: 03/23/2023 08:20:13

For a game that aspires to balance playability and detail while providing an insightful take modern tactical naval warfare, Naval Command perfectly hits is target. If you want full details of every ship, plane, and weapon, systems like Harpoon and maybe others probably will be better for you. If, however, you're looking for a game that can provide a realistic-enough and educational window into the topic while allowing you to reasonably quickly play through different what-if scenarios, this is the modern naval wargame for you.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Naval Command: Modern Naval Wargame Rules
Publisher: Rory Crabb
by A customer [Verified Purchaser]
Date Added: 02/25/2019 21:01:32

Review of Naval Command. I was expecting an unbiased game with a basically realistic set of stats. Just after a brief review I found glaring problems with the stats of the ships. For example, I read how 4 harpoon missiles sunk the Admiral Kuznetsov- a Kuznetsov Class Carrier in one of the scenarios.

“In response Iron Duke and Kent both selected the Kuznetsov as a target and each fired a salvo of 4 Harpoon Missiles. With only the Slava class cruiser providing effective defence the Russian carrier was an easy target and was obliterated by the missiles and rapidly sank.”

The Admiral Kuznetsov carrier has one of the most effective anti-missile defences in the world. With 6 30mm Anti-Air cannons and 8 × CADS-N-1 Kashtan CIWS (each 2 × 30 mm Gatling AA plus 32 3K87 Kortik SAM). Not to mention it also has 24 × 8-cell 3K95 Kinzhal SAM VLS (192 missiles; 1 missile per 3 seconds) for long range anti-missile defence. This would obliterate 4 harpoon missiles long before they reached the Carrier. Here is a link on the effectiveness of the Kashtan system. https://www.youtube.com/watch?v=0kUdh3ofZBQ

Furthermore, the differences in ASM performances are also staggering. Here is a list of 4 missile systems in the game. Two US and two Russian.

Harpoon SSM Range 70? (Actual 124km) Damage rating 1 (actual 225kg HE) TLAM Range 200 (Actual 2500km) Damage rating 2 (actual 450kg HE) P700 Shipwreck Range 80 (True range 625km) Damage rating 2 (actual 750kg HE) Moskit SS-N-22 Sunburn Range 70 (True range 250km) Damage rating 1 (actual 300 kg HE) https://www.youtube.com/watch?v=sLv0_GzTJUg

Then after reviewing the rules and game system I found that the harpoon was rated almost as effective as the Russian P700 Shipwreck. While the Shipwreck missile was terribly underpowered and shorted on range and damage. Not to mention no consideration for the weapons speed. (The Russian weapons are 4 times as fast as the NATO Harpoon missile. Meaning they could potentially fire back and destroy the attacking ship before the Harpoons reach their targets.) All in all, the game system has potential except for the biased stats which would make playing NATO’s opposition as basically targets. To get a decent game the ship and weapon stats need to be rebalanced and given at least a realistic and fair representation. I will have to rewrite most of the stat sheets by hand to make it playable.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
Creator Reply:
I’m sorry that you were not happy with these rules. I do wish that you contacted me in person with your issues as this is an organic set of rules that is under constant development and that I have to disagree with a number of your assumptions. These rules were primarily designed to provide a fun GAME. They are not aimed to provide a 100% accurate simulation and make many assumptions and simplifications to maintain playability. However, many of these simplifications actually make the game more realistic as real world warfare rarely plays out in the way that is expected. Anti-missile defences are rarely as effective as advertised. Firstly the arcs of the weapons dictates their effectiveness, for example although kuznetsov* has 8 Kashtan guns, the design and layout of the ship means that they would rarely all be able to lock onto a target. British experience in the Falklands also showed that air defence systems (in this case Sea Dart and Sea Wolf) do not also provide the level of defence that they were designed for. With regard to weapon data it is important to remember that this is a game system that is constantly evolving and being updated through discussion with players. The Harpoon SSM range is pretty much correct, you seem to be comparing ranges in nautical miles to kilometres. Also I’m not sure if you are looking at an older version of the rules but damage ratings are now listed as modifiers to a damage roll. Simply quoting the weight of explosive does not give the full picture of how a missile damage as vessel. Royal navy experience from the Falklands war proved that a ship can still be put out of action (missile kill) by a missile’s propellant even if the missile warhead does not detonate. In real terms this makes different missiles much closer in their true effect. Also, most weapon data that is freely available has either come from the weapon manufacturers or is government propaganda, both designed to exaggerate the true abilities of the system. In reality these complex weapons often fail. Recent US Tomahawk strikes on Syrian targets have shown that the failure rate in missile systems is pretty high, and that is from well-maintained systems! *Note that the chances of the Kuznetsov being fully operational are also very low, especially since its drydock sank and a crane fell on its deck….
pixel_trans.gif
Naval Command: Modern Naval Wargame Rules
Publisher: Rory Crabb
by Eric S. [Verified Purchaser]
Date Added: 09/10/2016 16:19:13

This is a great little game with a well written set of rules. Totally worth $10, and if you want to play modern naval there aren't exactly any other non-harpoon non-fleet series choices out there.

Kudos to the author for including various ships and planes from before 1980, all the way back to the 50s and 60s in some cases.

There are also US, Russian, and British navy ship lists and more being worked on, all free for download on his site.

The falklands and red october (again free) addons are also top notch.

If you are on the fence, go hit up his site and download some of the freebies and get a feel for how it was written.

But for $10, totally worth it.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates