Welcome to Armoured Corps.
These wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war.
These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results.
The rules are also designed to simulate the role of a formation commander so much of the minutiae of modern... [click here for more]
The game of Battleship Commandallows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea.
The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to be fought to a conclusion within a few... [click here for more]
Cavalier is a set of miniature wargame rules for fighting large skirmishes from the age of pike and shot covering the period from the mid 16th century to the late 17th century.
The rules can be used to play battles from any of the many conflicts of this war-torn period such as the Italian Wars, the Thirty Years War and the English Civil Wars. The game has been designed with 28mm miniatures in mind... [click here for more]
Falklands 1982A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina.
This supplement... [click here for more]
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War.
The rules can be used with various miniature scales ranging from 1/600... [click here for more]
Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more]
Fireteam WWII is a set of miniature skirmish rules for platoon sized battles during the Second World War.
The rules use a dynamic card based activation system along with suppression and fire rules that allow players to use real world squad and platoon tactics.
The rulebook includes all the rules needed to play, including rules for vehicles, artillery, air support and field works as well as army... [click here for more]
This special bundle product contains the following titles.Falklands 1982 - Naval CommandRegular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Falklands 1982
A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios... [click here for more]
"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to... [click here for more]
Target Locked On! is a set of miniature wargame rules designed to play air combat engagements from the cold war, modern day or near future with jet aircraft. The rules are designed to be simple, fast and most importantly fun to play.
... [click here for more]